Mobile HCI 2010 Tutorials (files from the presentations)

Mobile hci 2010

The 12th edition of the International
Conference on Interaction with Mobile Devices and Services (Mobile HCI 2010) begins tomorrow in Lisbon. In recent years,
Mobile HCI Conference Series opens with a day of introductory
lectures (Mobile HCI Tutorial Day). The tutorial day is organized by
Enrico Rukzio, and aims to make participants quickly grasp some
important trends in research and industry.
Below, you can find the links to download the slides of all the tutorials that will take place tomorrow in Lisbon. I suggest to look also at last year's tutorials, in case you missed them.

 Mobile Games and Playful Experiences [click here to DOWNLOAD]
Paul Coulton (Lancaster University, UK)
Mobile gaming is still in relative infancy with the first, Snake, only appearing in 1997 and whilst early games predominantly mimicked PC and console games it has become apparent that many of these genres do not readily transfer to the mobile and more social and casually orientated experiences are required. As mobile phones are now equipped with an array of sensors such as RFID/NFC, cameras, GPS, 3-D accelerometers, magnetometers etc they offer unique possibilities for creating new gaming and playful experiences in a wider range of social contexts. However, a novel interaction modality alone is not enough to create a good gaming experience and this tutorial explores not only the possibilities of these technologies through practical demonstrations and examples but also how they can be married to the underlying principles of good game design.

User Experience of Mobile Services [click here to DOWNLOAD]
Kaisa Väänänen-Vainio-Mattila (Tampere University of Technology, Finland)
Mobile devices and services have spread to people´s everyday lives both at work and in leisure time. Still, many services fail to gain user acceptance for various reasons such as: the device-service combination may be too complex to use, the input/output modalities are not appropriate for mobile usage contexts, or the service may fail to provide pleasurable experiences to the user. This tutorial gives an overview of various issues related to user experience (UX) of mobile services. It first defines UX, and in specific, the factors of mobile service UX. Then it goes through examples of mobile services which illustrate the key issues of mobile service UX, such as mobile interaction design, context-awareness, social UX of mobile services, and cross-platform service UX. Finally, it briefly discusses design and evaluation methods for mobile service UX.

Hands-free Interfaces: The Myths, Challenges, and Opportunities of Speech-based Interaction
[click here for the SLIDES and here for the VIDEOS]
Cosmin Munteanu (National Research Council, Canada)
Speech remains the "holy grail" of interaction, as this is the most natural form of communication that humans employ. Unfortunately, it is also one of the most difficult modalities to be understood by machines, mainly due to its complex nature. This is particularly prevalent for unconstrained tasks and under adverse environments – common situations when interacting with mobile devices. While the accuracies of understanding speech input are still discouraging, several interesting areas are yet to be explored that could make speech-based interaction truly hands-free. The goal of this tutorial is to inform about the current state of speech and natural language research, to dispel some of the myths surrounding speech-based interaction, as well as to provide an opportunity for researchers and practitioners to learn more about how speech recognition works, what are its limitations, and to explore how it could enhance current mobile interaction paradigms.

Mobile Phone Augmented Reality [click here to DOWNLOAD]
Alessandro Mulloni (Graz University of Technology, Austria)
This tutorial presents best practices in mobile phone Augmented Reality development. The following topics will be covered: enabling techniques for AR on mobile phones, mobile phone platforms relevant for research, mobile phone sensors for AR, AR application development on mobile phones and potential future mobile phone hardware and how it will be relevant to AR.

Adaptation and Continuity in Multi-Device User Interfaces [clicca here to DOWNLOAD]
Fabio Paternò (Consiglio Nazionale delle Ricerche, Italy)
This tutorial helps  user interface designers and developers to understand the issues involved in multi-device interactive applications, which can be accessed through both mobile and stationary devices even exploiting different interaction modalities (graphical, vocal, gesture, …). It provides a discussion of the possible solutions in terms of concepts, techniques, languages, and tools, with particular attention to Web environments. The tutorial deals with the various strategies in order to adapt the user interface according to the interaction resources available, also discussing what results can be obtained through model-based approaches when multi-device interfaces are considered. The tutorial considers how to address such issues both when authoring multi-device interfaces and when user interfaces for different devices are dynamically adapted and can even migrate seamlessly across them to follow the mobile user. Thus, it discusses how to support task continuity across multiple devices in examples of distributed and migratory interfaces and related usability issues.

Mobile Services in the Developing World  [clicca qui per SCARICARE FILE]
Gary Marsden (Università di Città del Capo, Sud Africa)
This tutorial presents ways of doing mobile interaction design in the developing world. The tutorial covers the following areas:  (i) Context: An overview of the mobile landscape in the developing world, with a particular focus on Africa, (ii) Methods: How to engage users, who may be illiterate and have no experience of technology, to become active participants in the design process (looking at how familiar methods need to be adapted in different contexts), (iii) Guidelines and pitfalls: A look at some successful designs and how they came into being. It also reflects on how to avoid pitfalls common to many projects. The tutorial is ideal not only for those interested in creating mobile services and applications for the developing world, but also for those working with other non-traditional user groups or those at the margins of society.